![]() ![]() Other attack buildings don't double as happiness buildings. The winner's plaza is worse than the dining car. The Rotunda was also originally a once-off prize, and multiple have to come from the antiques auction making it very hard for most people to stock up on them. The Dining Car is better for boost pre-Industrial. In comparison to the Botanical Rotunda, the Rotunda is better for boost in PME plus, and tied for boost in Industrial through modern. 2) In comparison to the Elephant Fountain set, which I've been using for 2 years for attack boost + happiness, the dining car is ahead even in Mars (though I'm still planning to keep my fountain sets). In comparison to the sakura rock, the extra set pieces pull the rock's attack bonus down. ![]() When it comes to the dining car: 1) it's a constant attack boost - this tends to mean it's targeted at lower age players variable attack boost buildings tend to be better for high age. In general buildings that make goods don't also provide significant happiness so there is no 'strictly better' building. When it comes to the freight car and comparison to sleighbuilder: yes the sleighbuilder makes more (15 goods in 7 squares instead of 5 goods in 6), but the sleighbuilder offers no happiness, so there is a niche case for 'needs the happiness, prefers 5 goods to 2 FP'. Now I'm in agreement, the sleeper car is by far the best of them, but there are people who feel they make 'more than enough' FP, and may want dining or freight cars as such even if they are worse in the second effect than other buildings. Recently there's been an uproar over event buildings giving too much population and people not having enough happiness - train cars offer an opportunity to gain as much event happiness as you like. I've come to the conclusion the logic behind the train cars is to be used for their happiness in whatever quantity you want. ![]()
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